unreal.ToolMenuEntryScriptData¶
- class unreal.ToolMenuEntryScriptData(menu: Name = 'None', section: Name = 'None', name: Name = 'None', label: Text = '', tool_tip: Text = '', icon: ScriptSlateIcon = Ellipsis, owner_name: Name = 'None', insert_position: ToolMenuInsert = Ellipsis, advanced: ToolMenuEntryScriptDataAdvanced = Ellipsis)¶
Bases:
StructBaseTool Menu Entry Script Data
C++ Source:
Module: ToolMenus
File: ToolMenuEntryScript.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced(ToolMenuEntryScriptDataAdvanced): [Read-Write]icon(ScriptSlateIcon): [Read-Write]insert_position(ToolMenuInsert): [Read-Write]label(Text): [Read-Write]menu(Name): [Read-Write]name(Name): [Read-Write]owner_name(Name): [Read-Write] Optional identifier used for unregistering a group of menu itemssection(Name): [Read-Write]tool_tip(Text): [Read-Write]
- property advanced: ToolMenuEntryScriptDataAdvanced¶
[Read-Write]
- Type:
- property icon: ScriptSlateIcon¶
[Read-Write]
- Type:
- property insert_position: ToolMenuInsert¶
[Read-Write]
- Type: