unreal.ToolMenu¶
- class unreal.ToolMenu(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ToolMenuBaseTool Menu
C++ Source:
Module: ToolMenus
File: ToolMenu.h
Editor Properties: (see get_editor_property/set_editor_property)
close_self_only(bool): [Read-Write]menu_name(Name): [Read-Write]menu_owner(ToolMenuOwner): [Read-Write]menu_parent(Name): [Read-Write]menu_type(MultiBoxType): [Read-Write]prevent_customization(bool): [Read-Write] Prevent menu from being customizedsearchable(bool): [Read-Write]should_close_window_after_menu_selection(bool): [Read-Write]style_name(Name): [Read-Write]tool_bar_force_small_icons(bool): [Read-Write]tool_bar_is_focusable(bool): [Read-Write]tutorial_highlight_name(Name): [Read-Write]
- add_dynamic_section(section_name, object) → None¶
Add Dynamic Section Script
- Parameters:
section_name (Name) –
object (ToolMenuSectionDynamic) –
- add_menu_entry(section_name, args) → None¶
Add Menu Entry
- Parameters:
section_name (Name) –
args (ToolMenuEntry) –
- add_menu_entry_object(object) → None¶
Add Menu Entry Object
- Parameters:
object (ToolMenuEntryScript) –
- add_section(section_name, label='', insert_name='None', insert_type=ToolMenuInsertType.DEFAULT) → None¶
Add Section Script
- Parameters:
section_name (Name) –
label (Text) –
insert_name (Name) –
insert_type (ToolMenuInsertType) –
- init_menu(owner, name, parent='None', type=MultiBoxType.MENU) → None¶
Init Menu
- Parameters:
owner (ToolMenuOwner) –
name (Name) –
parent (Name) –
type (MultiBoxType) –
- property menu_owner: ToolMenuOwner¶
[Read-Write]
- Type:
- property menu_type: MultiBoxType¶
[Read-Write]
- Type: