unreal.ToolDynamicUIAction¶
- class unreal.ToolDynamicUIAction(execute_action: ToolMenuDynamicExecuteAction = Ellipsis, can_execute_action: ToolMenuDynamicCanExecuteAction = Ellipsis, get_action_check_state: ToolMenuDynamicGetActionCheckState = Ellipsis, is_action_visible_delegate: ToolMenuDynamicIsActionButtonVisible = Ellipsis)¶
Bases:
StructBaseTool Dynamic UIAction
C++ Source:
Module: ToolMenus
File: ToolMenuDelegates.h
Editor Properties: (see get_editor_property/set_editor_property)
can_execute_action(ToolMenuDynamicCanExecuteAction): [Read-Write]execute_action(ToolMenuDynamicExecuteAction): [Read-Write]get_action_check_state(ToolMenuDynamicGetActionCheckState): [Read-Write]is_action_visible_delegate(ToolMenuDynamicIsActionButtonVisible): [Read-Write]
- property can_execute_action: ToolMenuDynamicCanExecuteAction¶
[Read-Write]
- Type:
- property execute_action: ToolMenuDynamicExecuteAction¶
[Read-Write]
- Type:
- property get_action_check_state: ToolMenuDynamicGetActionCheckState¶
[Read-Write]
- property is_action_visible_delegate: ToolMenuDynamicIsActionButtonVisible¶
[Read-Write]