unreal.ToolDynamicUIAction
¶
- class unreal.ToolDynamicUIAction(execute_action: ToolMenuDynamicExecuteAction = Ellipsis, can_execute_action: ToolMenuDynamicCanExecuteAction = Ellipsis, get_action_check_state: ToolMenuDynamicGetActionCheckState = Ellipsis, is_action_visible_delegate: ToolMenuDynamicIsActionButtonVisible = Ellipsis)¶
Bases:
StructBase
Tool Dynamic UIAction
C++ Source:
Module: ToolMenus
File: ToolMenuDelegates.h
Editor Properties: (see get_editor_property/set_editor_property)
can_execute_action
(ToolMenuDynamicCanExecuteAction): [Read-Write] Can Execute Actionexecute_action
(ToolMenuDynamicExecuteAction): [Read-Write] Execute Actionget_action_check_state
(ToolMenuDynamicGetActionCheckState): [Read-Write] Get Action Check Stateis_action_visible_delegate
(ToolMenuDynamicIsActionButtonVisible): [Read-Write] Is Action Visible Delegate
- property can_execute_action: ToolMenuDynamicCanExecuteAction¶
[Read-Write] Can Execute Action
- Type:
- property execute_action: ToolMenuDynamicExecuteAction¶
[Read-Write] Execute Action
- Type:
- property get_action_check_state: ToolMenuDynamicGetActionCheckState¶
[Read-Write] Get Action Check State
- property is_action_visible_delegate: ToolMenuDynamicIsActionButtonVisible¶
[Read-Write] Is Action Visible Delegate