unreal.ToolDynamicUIAction

class unreal.ToolDynamicUIAction(execute_action: ToolMenuDynamicExecuteAction = Ellipsis, can_execute_action: ToolMenuDynamicCanExecuteAction = Ellipsis, get_action_check_state: ToolMenuDynamicGetActionCheckState = Ellipsis, is_action_visible_delegate: ToolMenuDynamicIsActionButtonVisible = Ellipsis)

Bases: StructBase

Tool Dynamic UIAction

C++ Source:

  • Module: ToolMenus

  • File: ToolMenuDelegates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_execute_action (ToolMenuDynamicCanExecuteAction): [Read-Write] Can Execute Action

  • execute_action (ToolMenuDynamicExecuteAction): [Read-Write] Execute Action

  • get_action_check_state (ToolMenuDynamicGetActionCheckState): [Read-Write] Get Action Check State

  • is_action_visible_delegate (ToolMenuDynamicIsActionButtonVisible): [Read-Write] Is Action Visible Delegate

property can_execute_action: ToolMenuDynamicCanExecuteAction

[Read-Write] Can Execute Action

Type:

(ToolMenuDynamicCanExecuteAction)

property execute_action: ToolMenuDynamicExecuteAction

[Read-Write] Execute Action

Type:

(ToolMenuDynamicExecuteAction)

property get_action_check_state: ToolMenuDynamicGetActionCheckState

[Read-Write] Get Action Check State

Type:

(ToolMenuDynamicGetActionCheckState)

property is_action_visible_delegate: ToolMenuDynamicIsActionButtonVisible

[Read-Write] Is Action Visible Delegate

Type:

(ToolMenuDynamicIsActionButtonVisible)