unreal.ToolDynamicUIAction
¶
- class unreal.ToolDynamicUIAction(execute_action=<unreal.ToolMenuDynamicExecuteAction object>, can_execute_action=<unreal.ToolMenuDynamicCanExecuteAction object>, get_action_check_state=<unreal.ToolMenuDynamicGetActionCheckState object>, is_action_visible_delegate=<unreal.ToolMenuDynamicIsActionButtonVisible object>)¶
Bases:
unreal.StructBase
Tool Dynamic UIAction
C++ Source:
Module: ToolMenus
File: ToolMenuDelegates.h
Editor Properties: (see get_editor_property/set_editor_property)
can_execute_action
(ToolMenuDynamicCanExecuteAction): [Read-Write] Can Execute Actionexecute_action
(ToolMenuDynamicExecuteAction): [Read-Write] Execute Actionget_action_check_state
(ToolMenuDynamicGetActionCheckState): [Read-Write] Get Action Check Stateis_action_visible_delegate
(ToolMenuDynamicIsActionButtonVisible): [Read-Write] Is Action Visible Delegate
- property can_execute_action¶
[Read-Write] Can Execute Action
- property execute_action¶
[Read-Write] Execute Action
- Type
- property get_action_check_state¶
[Read-Write] Get Action Check State
- property is_action_visible_delegate¶
[Read-Write] Is Action Visible Delegate