unreal.ToIntegerField¶
- class unreal.ToIntegerField(outer=None, name='None')¶
Bases:
unreal.FieldNodeIntConvert a scalar field to a integer one
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classfloat_field(FieldNodeFloat): [Read-Write] Scalar field to be converted to an an integer oneis_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property float_field¶
[Read-Write] Scalar field to be converted to an an integer one
- Type
- set_to_integer_field(float_field) → ToIntegerField¶
Convert a float field to a integer one
- Parameters
float_field (FieldNodeFloat) – Float field to be converted to an an integer one
- Returns
- Return type