unreal.TimelineTemplate
¶
- class unreal.TimelineTemplate(outer=None, name='None')¶
Bases:
unreal.Object
Timeline Template
C++ Source:
Module: Engine
File: TimelineTemplate.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_play
(bool): [Read-Write] If we want the timeline to auto-playignore_time_dilation
(bool): [Read-Write] If we want the timeline to ignore global time dilationlength_mode
(TimelineLengthMode): [Read-Write] How we want the timeline to determine its own length (e.g. specified length, last keyframe)loop
(bool): [Read-Write] If we want the timeline to loopmeta_data_array
(Array(BPVariableMetaDataEntry)): [Read-Write] Metadata information for this timelinereplicated
(bool): [Read-Write] If we want the timeline to looptimeline_length
(float): [Read-Write] Length of this timeline