unreal.TimelineTemplate¶
- class unreal.TimelineTemplate(outer=None, name='None')¶
Bases:
unreal.ObjectTimeline Template
C++ Source:
Module: Engine
File: TimelineTemplate.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_play(bool): [Read-Write] Auto Play: If we want the timeline to auto-playignore_time_dilation(bool): [Read-Write] Ignore Time Dilation: If we want the timeline to ignore global time dilationlength_mode(TimelineLengthMode): [Read-Write] Length Mode: How we want the timeline to determine its own length (e.g. specified length, last keyframe)loop(bool): [Read-Write] Loop: If we want the timeline to loopmeta_data_array(Array(BPVariableMetaDataEntry)): [Read-Write] Meta Data Array: Metadata information for this timelinereplicated(bool): [Read-Write] Replicated: If we want the timeline to looptimeline_length(float): [Read-Write] Timeline Length: Length of this timeline