unreal.TimecodeSynchronizerActiveTimecodedInputSource¶
- class unreal.TimecodeSynchronizerActiveTimecodedInputSource¶
Bases:
unreal.StructBaseProvides a wrapper around a UTimeSynchronizerSource, and caches data necessary to provide synchronization.
The values are typically updated once per frame.
C++ Source:
Plugin: TimecodeSynchronizer
Module: TimecodeSynchronizer
File: TimecodeSynchronizer.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_synchronized(bool): [Read-Only] Flag stating if this source can be synchronizedinput_source(TimeSynchronizationSource): [Read-Only] Associated source pointersis_ready(bool): [Read-Only] Flag stating if the source is readytotal_number_of_samples(int32): [Read-Only] Total Number Of Samples