unreal.TimecodeCustomAttributeNameSettings
¶
- class unreal.TimecodeCustomAttributeNameSettings¶
Bases:
StructBase
Settings that identify the names of custom attributes that represent the individual components of a timecode and a subframe along with a take name.
C++ Source:
Module: Engine
File: CustomAttributes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_attribute_name
(Name): [Read-Write] Frame Attribute Name: Name of the custom attribute representing the frame component of a timecode.hour_attribute_name
(Name): [Read-Write] Hour Attribute Name: Name of the custom attribute representing the hour component of a timecode.minute_attribute_name
(Name): [Read-Write] Minute Attribute Name: Name of the custom attribute representing the minute component of a timecode.rate_attribute_name
(Name): [Read-Write] Rate Attribute Name: Name of the custom attribute representing the timecode rate. This may be different from- the animation or capture frame rate, for example when capturing “high” frame rate data
at 120 frames per second but recording SMPTE timecode at 30 frames per second.
second_attribute_name
(Name): [Read-Write] Second Attribute Name: Name of the custom attribute representing the second component of a timecode.subframe_attribute_name
(Name): [Read-Write] Subframe Attribute Name: Name of the custom attribute representing a subframe value. Though not strictly a componentof a timecode, this attribute can be authored to identify samples in between timecodes.
takename_attribute_name
(Name): [Read-Write] Takename Attribute Name: Name of the custom attribute representing the name of a take.