unreal.TimeSynthFilterSettings¶
- class unreal.TimeSynthFilterSettings(filter_type=TimeSynthFilterType.LOW_PASS, cutoff_frequency=0.0, filter_q=0.0)¶
Bases:
unreal.StructBaseTime Synth Filter Settings
C++ Source:
Plugin: TimeSynth
Module: TimeSynth
File: TimeSynthComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cutoff_frequency(float): [Read-Write] The filter cutoff frequencyfilter_q(float): [Read-Write] The filter resonance.filter_type(TimeSynthFilterType): [Read-Write] The type of filter to use.
- property filter_type¶
[Read-Write] The type of filter to use.
- Type