unreal.TimeSynthClip
¶
- class unreal.TimeSynthClip(outer=None, name='None')¶
Bases:
unreal.Object
Time Synth Clip
C++ Source:
Plugin: TimeSynth
Module: TimeSynth
File: TimeSynthComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_fade_out
(bool): [Read-Write] If true, the clip will apply a fade when the clip duration expires. Otherwise, the clip plays out past the “duration”.clip_duration
(TimeSynthTimeDef): [Read-Write] The clip durationclip_quantization
(TimeSynthEventClipQuantization): [Read-Write] The clip durationfade_in_time
(TimeSynthTimeDef): [Read-Write] The amount of time to fade in the clip from the startfade_out_time
(TimeSynthTimeDef): [Read-Write] The amount of time to fade out the clip when it reaches its set duration.pitch_scale_semitones
(Vector2D): [Read-Write] The pitch scale range of the clip (in semi-tone range)sounds
(Array(TimeSynthClipSound)): [Read-Write] Array of possible choices for the clip, allows randomization and distance pickingvolume_scale_db
(Vector2D): [Read-Write] The volume scale range of the clip
- property apply_fade_out¶
[Read-Write] If true, the clip will apply a fade when the clip duration expires. Otherwise, the clip plays out past the “duration”.
- Type
(bool)
- property clip_duration¶
[Read-Write] The clip duration
- Type
- property clip_quantization¶
[Read-Write] The clip duration
- property fade_in_time¶
[Read-Write] The amount of time to fade in the clip from the start
- Type
- property fade_out_time¶
[Read-Write] The amount of time to fade out the clip when it reaches its set duration.
- Type
- property pitch_scale_semitones¶
[Read-Write] The pitch scale range of the clip (in semi-tone range)
- Type
(Vector2D)
- property sounds¶
[Read-Write] Array of possible choices for the clip, allows randomization and distance picking
- Type