unreal.TilingConfig

class unreal.TilingConfig(alignment: int = 0, overlap: int = 0, max_size: int = 0, min_size: int = 0)

Bases: StructBase

Tiling configuration for fixed and dynamic size models

C++ Source:

  • Plugin: NNEDenoiser

  • Module: NNEDenoiser

  • File: NNEDenoiserTilingConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alignment (int32): [Read-Write] Tile size alignment (applies only to dynamic size models)

  • max_size (int32): [Read-Write] Maximum tile size (applies only to dynamic size models)

  • min_size (int32): [Read-Write] Minimum tile size (applies only to dynamic size models)

  • overlap (int32): [Read-Write] Tile overlap

property alignment: int

[Read-Write] Tile size alignment (applies only to dynamic size models)

Type:

(int32)

property max_size: int

[Read-Write] Maximum tile size (applies only to dynamic size models)

Type:

(int32)

property min_size: int

[Read-Write] Minimum tile size (applies only to dynamic size models)

Type:

(int32)

property overlap: int

[Read-Write] Tile overlap

Type:

(int32)