unreal.TilingConfig¶
- class unreal.TilingConfig(alignment: int = 0, overlap: int = 0, max_size: int = 0, min_size: int = 0)¶
Bases:
StructBaseTiling configuration for fixed and dynamic size models
C++ Source:
Plugin: NNEDenoiser
Module: NNEDenoiser
File: NNEDenoiserTilingConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment(int32): [Read-Write] Tile size alignment (applies only to dynamic size models)max_size(int32): [Read-Write] Maximum tile size (applies only to dynamic size models)min_size(int32): [Read-Write] Minimum tile size (applies only to dynamic size models)overlap(int32): [Read-Write] Tile overlap
- property alignment: int¶
[Read-Write] Tile size alignment (applies only to dynamic size models)
- Type:
(int32)
- property max_size: int¶
[Read-Write] Maximum tile size (applies only to dynamic size models)
- Type:
(int32)