unreal.TileSheetPaddingFactory¶
- class unreal.TileSheetPaddingFactory(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FactoryFactory used to pad out each individual tile in a tile sheet texture
C++ Source:
Plugin: Paper2D
Module: Paper2DEditor
File: TileSheetPaddingFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfacecontext_class(type(Class)): [Read-Write] Class of the context object used to help create the object.create_new(bool): [Read-Write] The default value to return from CanCreateNew()edit_after_new(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import(bool): [Read-Write] true if the factory imports objects from files.extrusion_amount(int32): [Read-Write] The amount to extrude out from each tile (in pixels)fill_with_transparent_black(bool): [Read-Write] Should we use transparent black or white when filling the texture areas that aren’t covered by tiles?formats(Array[str]): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.pad_to_power_of2(bool): [Read-Write] Should we pad the texture to the next power of 2?supported_class(type(Class)): [Read-Write] The class manufactured by this factory.text(bool): [Read-Write] true if the factory imports objects from text.