unreal.TickableLookAtConstraint¶
- class unreal.TickableLookAtConstraint(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TickableTransformConstraintUTickableLookAtConstraint
C++ Source:
Module: Constraints
File: TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
active(bool): [Read-Write] todo: documentation.axis(Vector): [Read-Write] Defines the aiming axis.child_trs_handle(TransformableHandle): [Read-Write] The transformable handle representing the child of that constraint.dynamic_offset(bool): [Read-Write] Should the child be able to change it’s offset dynamically.maintain_offset(bool): [Read-Write] Should that constraint maintain the default offset.parent_trs_handle(TransformableHandle): [Read-Write] The transformable handle representing the parent of that constraint.use_current_offset(bool): [Read-Write] Used at creation to define whether the current relative offset should be used instead of the provided one.