unreal.TickableLookAtConstraint¶
- class unreal.TickableLookAtConstraint(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
TickableTransformConstraintUTickableLookAtConstraint
C++ Source:
Module: Constraints
File: TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
active(bool): [Read-Write] Active: todo: documentation.axis(Vector): [Read-Write] Axis: Defines the aiming axis.child_trs_handle(TransformableHandle): [Read-Write] Child TRSHandle: The transformable handle representing the child of that constraint.dynamic_offset(bool): [Read-Write] Dynamic Offset: Should the child be able to change it’s offset dynamically.maintain_offset(bool): [Read-Write] Maintain Offset: Should that constraint maintain the default offset.parent_trs_handle(TransformableHandle): [Read-Write] Parent TRSHandle: The transformable handle representing the parent of that constraint.