unreal.TextureSizingType

class unreal.TextureSizingType

Bases: EnumBase

ETexture Sizing Type

C++ Source:

  • Module: Engine

  • File: MaterialMerging.h

TEXTURE_SIZING_TYPE_AUTOMATIC_FROM_MESH_DRAW_DISTANCE: TextureSizingType

When working with World Partition HLODs, the draw distance is automatically deduced from the runtime grid loading range.

Type:

6

TEXTURE_SIZING_TYPE_AUTOMATIC_FROM_MESH_SCREEN_SIZE: TextureSizingType

5

TEXTURE_SIZING_TYPE_AUTOMATIC_FROM_TEXEL_DENSITY: TextureSizingType

4

TEXTURE_SIZING_TYPE_USE_AUTOMATIC_BIASED_SIZES: TextureSizingType

1

TEXTURE_SIZING_TYPE_USE_MANUAL_OVERRIDE_TEXTURE_SIZE: TextureSizingType

2

TEXTURE_SIZING_TYPE_USE_SIMPLYGON_AUTOMATIC_SIZING: TextureSizingType

3

TEXTURE_SIZING_TYPE_USE_SINGLE_TEXTURE_SIZE: TextureSizingType

0