unreal.TextureSizingType
¶
- class unreal.TextureSizingType¶
Bases:
EnumBase
ETexture Sizing Type
C++ Source:
Module: Engine
File: MaterialMerging.h
- TEXTURE_SIZING_TYPE_AUTOMATIC_FROM_MESH_DRAW_DISTANCE: TextureSizingType¶
When working with World Partition HLODs, the draw distance is automatically deduced from the runtime grid loading range.
- Type:
6
- TEXTURE_SIZING_TYPE_AUTOMATIC_FROM_MESH_SCREEN_SIZE: TextureSizingType¶
5
- TEXTURE_SIZING_TYPE_AUTOMATIC_FROM_TEXEL_DENSITY: TextureSizingType¶
4
- TEXTURE_SIZING_TYPE_USE_AUTOMATIC_BIASED_SIZES: TextureSizingType¶
1
- TEXTURE_SIZING_TYPE_USE_MANUAL_OVERRIDE_TEXTURE_SIZE: TextureSizingType¶
2
- TEXTURE_SIZING_TYPE_USE_SIMPLYGON_AUTOMATIC_SIZING: TextureSizingType¶
3
- TEXTURE_SIZING_TYPE_USE_SINGLE_TEXTURE_SIZE: TextureSizingType¶
0