unreal.TextureShareObjectSyncSettings¶
- class unreal.TextureShareObjectSyncSettings(frame_sync_time_out: int = 0, frame_connect_time_out: int = 0)¶
Bases:
StructBaseSync settings
C++ Source:
Plugin: TextureShare
Module: TextureShare
File: TextureShareBlueprintContainersBase.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_connect_time_out(int32): [Read-Write] MaxMillisecondsToWait for first connection. 0 -infiniteframe_sync_time_out(int32): [Read-Write] MaxMillisecondsToWait for sync. 0 -infinite