unreal.TextureShareCustomData
¶
- class unreal.TextureShareCustomData(send_parameters: None = {}, received_parameters: None = {})¶
Bases:
StructBase
Custom data for sharing
C++ Source:
Plugin: TextureShare
Module: TextureShare
File: TextureShareBlueprintContainersBase.h
Editor Properties: (see get_editor_property/set_editor_property)
received_parameters
(Map[str, str]): [Read-Write] This user data is received from remote processes. Updated every frame ticksend_parameters
(Map[str, str]): [Read-Write] These custom data will be sent to remote processes.