unreal.TextureShareCustomData

class unreal.TextureShareCustomData(send_parameters: None = {}, received_parameters: None = {})

Bases: StructBase

Custom data for sharing

C++ Source:

  • Plugin: TextureShare

  • Module: TextureShare

  • File: TextureShareBlueprintContainersBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • received_parameters (Map[str, str]): [Read-Write] This user data is received from remote processes. Updated every frame tick

  • send_parameters (Map[str, str]): [Read-Write] These custom data will be sent to remote processes.

property received_parameters: None

[Read-Write] This user data is received from remote processes. Updated every frame tick

Type:

(Map[str, str])

property send_parameters: None

[Read-Write] These custom data will be sent to remote processes.

Type:

(Map[str, str])