unreal.TextureShareBlueprintAPI
¶
- class unreal.TextureShareBlueprintAPI(outer=None, name='None')¶
Bases:
unreal.Interface
Texture Share Blueprint API
C++ Source:
Plugin: TextureShare
Module: TextureShare
File: ITextureShareBlueprintAPI.h
- apply_texture_share_postprocess(share_name, postprocess) → bool¶
Send from Input[], wait and receive result to Output[] from the remote process
- Parameters
share_name (str) – Unique share name (case insensitive)
postprocess (TextureShareBPPostprocess) – Textures to exchange
- Returns
True if the success
- Return type
- create_texture_share(share_name, sync_mode, is_server=True) → bool¶
Create new textureshare object
- Parameters
share_name (str) – Unique share name (case insensitive)
sync_mode (TextureShareBPSyncPolicy) – Sync options
is_server (bool) –
- Returns
True if the success
- Return type
- get_sync_policy_settings() → TextureShareBPSyncPolicySettings¶
Get global synchronization settings
- Returns
settings data struct
- Return type
- link_scene_context_to_share(share_name, stereoscopic_pass=0, is_enabled=True) → bool¶
LinkUnlink SceneContext capture (for specified StereoscopicPass) to exist textureshare object
- set_sync_policy_settings(sync_policy_settings) → None¶
Get global synchronization settings
- Parameters
sync_policy_settings (TextureShareBPSyncPolicySettings) – settings data struct