unreal.TextureShareBPAdditionalData

class unreal.TextureShareBPAdditionalData(frame_number=0, prj_matrix=[[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0]], view_location=[0.0, 0.0, 0.0], view_rotation=[0.0, 0.0, 0.0], view_scale=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Texture Share BPAdditional Data

C++ Source:

  • Plugin: TextureShare

  • Module: TextureShare

  • File: TextureShareContainers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_number (int32): [Read-Write] Frame Number

  • prj_matrix (Matrix): [Read-Write] Prj Matrix

  • view_location (Vector): [Read-Write] View Location

  • view_rotation (Rotator): [Read-Write] View Rotation

  • view_scale (Vector): [Read-Write] View Scale

property frame_number

[Read-Write] Frame Number

Type

(int32)

property prj_matrix

[Read-Write] Prj Matrix

Type

(Matrix)

property view_location

[Read-Write] View Location

Type

(Vector)

property view_rotation

[Read-Write] View Rotation

Type

(Rotator)

property view_scale

[Read-Write] View Scale

Type

(Vector)