unreal.TextureRenderTargetFormat
¶
- class unreal.TextureRenderTargetFormat¶
Bases:
unreal.EnumBase
Subset of EPixelFormat exposed to UTextureRenderTarget2D
C++ Source:
Module: Engine
File: TextureRenderTarget2D.h
- RTF_R16F¶
R channel, 16 bit per channel floating point, range [-65504, 65504]
- Type
4
- RTF_R32F¶
R channel, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type
7
- RTF_R8¶
R channel, 8 bit per channel fixed point, range [0, 1].
- Type
0
- RTF_RG16F¶
RG channels, 16 bit per channel floating point, range [-65504, 65504]
- Type
5
- RTF_RG32F¶
RG channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type
8
- RTF_RG8¶
RG channels, 8 bit per channel fixed point, range [0, 1].
- Type
1
- RTF_RGB10A2¶
RGBA channels, 10 bit per channel fixed point and 2 bit of alpha
- Type
10
- RTF_RGBA16F¶
RGBA channels, 16 bit per channel floating point, range [-65504, 65504]
- Type
6
- RTF_RGBA32F¶
RGBA channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type
9
- RTF_RGBA8¶
RGBA channels, 8 bit per channel fixed point, range [0, 1].
- Type
2
- RTF_RGBA8_SRGB¶
RGBA channels, 8 bit per channel fixed point, range [0, 1]. RGB is encoded with sRGB gamma curve. A is always stored as linear.
- Type
3