unreal.TexturePatchBlendMode¶
- class unreal.TexturePatchBlendMode¶
Bases:
EnumBaseETexture Patch Blend Mode
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionTexturePatchModifier.h
- ADDITIVE: TexturePatchBlendMode = Ellipsis¶
The value in the patch is an offset to add to the current positions in the patch Z direction.
- Type:
1
- ALPHA_BLEND: TexturePatchBlendMode = Ellipsis¶
The value in the patch determines the “vertical” (in patch Z direction) target position, and this is blended with the existing position using alpha/falloff.
- Type:
0
- MAX: TexturePatchBlendMode = Ellipsis¶
Like Alpha Blend mode, but limited to only moving existing vertices upward in patch Z direction.
- Type:
3
- MIN: TexturePatchBlendMode = Ellipsis¶
Like Alpha Blend mode, but limited to only moving existing vertices downward in patch Z direction.
- Type:
2