unreal.TexturePatchBlendMode

class unreal.TexturePatchBlendMode

Bases: EnumBase

ETexture Patch Blend Mode

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartitionEditor

  • File: MeshPartitionTexturePatchModifier.h

ADDITIVE: TexturePatchBlendMode = Ellipsis

The value in the patch is an offset to add to the current positions in the patch Z direction.

Type:

1

ALPHA_BLEND: TexturePatchBlendMode = Ellipsis

The value in the patch determines the “vertical” (in patch Z direction) target position, and this is blended with the existing position using alpha/falloff.

Type:

0

MAX: TexturePatchBlendMode = Ellipsis

Like Alpha Blend mode, but limited to only moving existing vertices upward in patch Z direction.

Type:

3

MIN: TexturePatchBlendMode = Ellipsis

Like Alpha Blend mode, but limited to only moving existing vertices downward in patch Z direction.

Type:

2