unreal.TexturePatchAlphaMode¶
- class unreal.TexturePatchAlphaMode¶
Bases:
EnumBaseETexture Patch Alpha Mode
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionTexturePatchModifier.h
- ALWAYS_ONE: TexturePatchAlphaMode = Ellipsis¶
Alpha is always 1.0
- Type:
0
- OTHER_ALPHA_CHANNEL: TexturePatchAlphaMode = Ellipsis¶
A channel on some other texture, other than the value texture
- Type:
3
- SELF_MASK: TexturePatchAlphaMode = Ellipsis¶
Alpha is 0 wherever the texture patch has a zero value, and 1.0 where it is nonzero
- Type:
1
- THIS_ALPHA_CHANNEL: TexturePatchAlphaMode = Ellipsis¶
A channel on the texture being used for values
- Type:
2