unreal.TextureGroup
¶
- class unreal.TextureGroup¶
Bases:
EnumBase
warning:: if this is changed: update BaseEngine.ini [SystemSettings] you might have to update the update Game’s DefaultEngine.ini [SystemSettings] order and actual name can never change (order is important!) TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings
C++ Source:
Module: Engine
File: TextureDefines.h
- TEXTUREGROUP_16_BIT_DATA: TextureGroup¶
16 bit data stored in textures
- Type:
33
- TEXTUREGROUP_8_BIT_DATA: TextureGroup¶
8 bit data stored in textures
- Type:
32
- TEXTUREGROUP_BOKEH: TextureGroup¶
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
- Type:
26
- TEXTUREGROUP_CHARACTER: TextureGroup¶
3
- TEXTUREGROUP_CHARACTER_NORMAL_MAP: TextureGroup¶
4
- TEXTUREGROUP_CHARACTER_SPECULAR: TextureGroup¶
5
- TEXTUREGROUP_CINEMATIC: TextureGroup¶
12
- TEXTUREGROUP_COLOR_LOOKUP_TABLE: TextureGroup¶
No compression, no mips.
- Type:
23
- TEXTUREGROUP_EFFECTS: TextureGroup¶
13
- TEXTUREGROUP_EFFECTS_NOT_FILTERED: TextureGroup¶
14
- TEXTUREGROUP_HIERARCHICAL_LOD: TextureGroup¶
Hierarchical LOD generated textures
- Type:
29
- TEXTUREGROUP_IES_LIGHT_PROFILE: TextureGroup¶
No compression, created on import of a .IES file.
- Type:
27
- TEXTUREGROUP_IMPOSTOR: TextureGroup¶
Impostor Color Textures
- Type:
30
- TEXTUREGROUP_IMPOSTOR_NORMAL_DEPTH: TextureGroup¶
Impostor Normal and Depth, use default compression
- Type:
31
- TEXTUREGROUP_LIGHTMAP: TextureGroup¶
17
- TEXTUREGROUP_MOBILE_FLATTENED: TextureGroup¶
19
- TEXTUREGROUP_PIXELS2D: TextureGroup¶
Non-filtered, useful for 2D rendering.
- Type:
28
- TEXTUREGROUP_PROC_BUILDING_FACE: TextureGroup¶
Obsolete - kept for backwards compatibility.
- Type:
20
- TEXTUREGROUP_PROC_BUILDING_LIGHT_MAP: TextureGroup¶
Obsolete - kept for backwards compatibility.
- Type:
21
- TEXTUREGROUP_PROJECT01: TextureGroup¶
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
- Type:
34
- TEXTUREGROUP_PROJECT02: TextureGroup¶
35
- TEXTUREGROUP_PROJECT03: TextureGroup¶
36
- TEXTUREGROUP_PROJECT04: TextureGroup¶
37
- TEXTUREGROUP_PROJECT05: TextureGroup¶
38
- TEXTUREGROUP_PROJECT06: TextureGroup¶
39
- TEXTUREGROUP_PROJECT07: TextureGroup¶
40
- TEXTUREGROUP_PROJECT08: TextureGroup¶
41
- TEXTUREGROUP_PROJECT09: TextureGroup¶
42
- TEXTUREGROUP_PROJECT10: TextureGroup¶
43
- TEXTUREGROUP_PROJECT11: TextureGroup¶
44
- TEXTUREGROUP_PROJECT12: TextureGroup¶
45
- TEXTUREGROUP_PROJECT13: TextureGroup¶
46
- TEXTUREGROUP_PROJECT14: TextureGroup¶
47
- TEXTUREGROUP_PROJECT15: TextureGroup¶
48
- TEXTUREGROUP_PROJECT16: TextureGroup¶
49
- TEXTUREGROUP_PROJECT17: TextureGroup¶
50
- TEXTUREGROUP_PROJECT18: TextureGroup¶
51
- TEXTUREGROUP_RENDER_TARGET: TextureGroup¶
18
- TEXTUREGROUP_SHADOWMAP: TextureGroup¶
22
- TEXTUREGROUP_SKYBOX: TextureGroup¶
15
- TEXTUREGROUP_TERRAIN_HEIGHTMAP: TextureGroup¶
24
- TEXTUREGROUP_TERRAIN_WEIGHTMAP: TextureGroup¶
25
- TEXTUREGROUP_UI: TextureGroup¶
16
- TEXTUREGROUP_VEHICLE: TextureGroup¶
9
- TEXTUREGROUP_VEHICLE_NORMAL_MAP: TextureGroup¶
10
- TEXTUREGROUP_VEHICLE_SPECULAR: TextureGroup¶
11
- TEXTUREGROUP_WEAPON: TextureGroup¶
6
- TEXTUREGROUP_WEAPON_NORMAL_MAP: TextureGroup¶
7
- TEXTUREGROUP_WEAPON_SPECULAR: TextureGroup¶
8
- TEXTUREGROUP_WORLD: TextureGroup¶
0
- TEXTUREGROUP_WORLD_NORMAL_MAP: TextureGroup¶
1
- TEXTUREGROUP_WORLD_SPECULAR: TextureGroup¶
2