unreal.TextureGroup
¶
- class unreal.TextureGroup¶
Bases:
unreal.EnumBase
warning:: if this is changed: update BaseEngine.ini [SystemSettings] you might have to update the update Game’s DefaultEngine.ini [SystemSettings] order and actual name can never change (order is important!) TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings
C++ Source:
Module: Engine
File: TextureDefines.h
- TEXTUREGROUP_16_BIT_DATA¶
16 bit data stored in textures
- Type
33
- TEXTUREGROUP_8_BIT_DATA¶
8 bit data stored in textures
- Type
32
- TEXTUREGROUP_BOKEH¶
Using this TextureGroup triggers special mip map generation code only useful for the BokehDOF post process.
- Type
26
- TEXTUREGROUP_CHARACTER¶
3
- TEXTUREGROUP_CHARACTER_NORMAL_MAP¶
4
- TEXTUREGROUP_CHARACTER_SPECULAR¶
5
- TEXTUREGROUP_CINEMATIC¶
12
- TEXTUREGROUP_COLOR_LOOKUP_TABLE¶
No compression, no mips.
- Type
23
- TEXTUREGROUP_EFFECTS¶
13
- TEXTUREGROUP_EFFECTS_NOT_FILTERED¶
14
- TEXTUREGROUP_HIERARCHICAL_LOD¶
Hierarchical LOD generated textures
- Type
29
- TEXTUREGROUP_IES_LIGHT_PROFILE¶
No compression, created on import of a .IES file.
- Type
27
- TEXTUREGROUP_IMPOSTOR¶
Impostor Color Textures
- Type
30
- TEXTUREGROUP_IMPOSTOR_NORMAL_DEPTH¶
Impostor Normal and Depth, use default compression
- Type
31
- TEXTUREGROUP_LIGHTMAP¶
17
- TEXTUREGROUP_MOBILE_FLATTENED¶
19
- TEXTUREGROUP_PIXELS2D¶
Non-filtered, useful for 2D rendering.
- Type
28
- TEXTUREGROUP_PROC_BUILDING_FACE¶
Obsolete - kept for backwards compatibility.
- Type
20
- TEXTUREGROUP_PROC_BUILDING_LIGHT_MAP¶
Obsolete - kept for backwards compatibility.
- Type
21
- TEXTUREGROUP_PROJECT01¶
Project specific group, rename in Engine.ini, [EnumRemap] TEXTUREGROUP_Project**.DisplayName=My Fun Group
- Type
34
- TEXTUREGROUP_PROJECT02¶
35
- TEXTUREGROUP_PROJECT03¶
36
- TEXTUREGROUP_PROJECT04¶
37
- TEXTUREGROUP_PROJECT05¶
38
- TEXTUREGROUP_PROJECT06¶
39
- TEXTUREGROUP_PROJECT07¶
40
- TEXTUREGROUP_PROJECT08¶
41
- TEXTUREGROUP_PROJECT09¶
42
- TEXTUREGROUP_PROJECT10¶
43
- TEXTUREGROUP_PROJECT11¶
44
- TEXTUREGROUP_PROJECT12¶
45
- TEXTUREGROUP_PROJECT13¶
46
- TEXTUREGROUP_PROJECT14¶
47
- TEXTUREGROUP_PROJECT15¶
48
- TEXTUREGROUP_RENDER_TARGET¶
18
- TEXTUREGROUP_SHADOWMAP¶
22
- TEXTUREGROUP_SKYBOX¶
15
- TEXTUREGROUP_TERRAIN_HEIGHTMAP¶
24
- TEXTUREGROUP_TERRAIN_WEIGHTMAP¶
25
- TEXTUREGROUP_UI¶
16
- TEXTUREGROUP_VEHICLE¶
9
- TEXTUREGROUP_VEHICLE_NORMAL_MAP¶
10
- TEXTUREGROUP_VEHICLE_SPECULAR¶
11
- TEXTUREGROUP_WEAPON¶
6
- TEXTUREGROUP_WEAPON_NORMAL_MAP¶
7
- TEXTUREGROUP_WEAPON_SPECULAR¶
8
- TEXTUREGROUP_WORLD¶
0
- TEXTUREGROUP_WORLD_NORMAL_MAP¶
1
- TEXTUREGROUP_WORLD_SPECULAR¶
2