unreal.TextOverflowPolicy
¶
- class unreal.TextOverflowPolicy¶
Bases:
EnumBase
The different methods that can be used to determine what happens to text when it is longer than its allowed length
C++ Source:
Module: SlateCore
File: SlateTypes.h
- CLIP: TextOverflowPolicy¶
Overflowing text will be clipped
- Type:
0
- ELLIPSIS: TextOverflowPolicy¶
Overflowing text will be replaced with an ellipsis
- Type:
1