unreal.TextBlock

class unreal.TextBlock(outer=None, name='None')

Bases: unreal.TextLayoutWidget

A simple static text widget.

  • No Children

  • Text

C++ Source:

  • Module: UMG

  • File: TextBlock.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accessible_behavior (SlateAccessibleBehavior): [Read-Write] Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.

  • accessible_summary_behavior (SlateAccessibleBehavior): [Read-Write] How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.

  • accessible_summary_text (Text): [Read-Write] When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.

  • accessible_text (Text): [Read-Write] When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.

  • auto_wrap_text (bool): [Read-Write] True if we’re wrapping text automatically based on the computed horizontal space for this widget.

  • auto_wrap_text (bool): [Read-Write] Whether the text should automatically wrap deprecated: bAutoWrapText is deprecated. Please use AutoWrapText instead.

  • can_children_be_accessible (bool): [Read-Write] Whether or not children of this widget can appear as distinct accessible widgets.

  • clipping (WidgetClipping): [Read-Write] Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.

    NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.

  • color_and_opacity (SlateColor): [Read-Write] The color of the text

  • cursor (MouseCursor): [Read-Write] The cursor to show when the mouse is over the widget

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Allows you to set a new flow direction

  • font (SlateFontInfo): [Read-Write] The font to render the text with

  • is_enabled (bool): [Read-Write] Sets whether this widget can be modified interactively by the user

  • is_volatile (bool): [Read-Write] If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • justification (TextJustify): [Read-Write] How the text should be aligned with the margin.

  • line_height_percentage (float): [Read-Write] The amount to scale each lines height by.

  • margin (Margin): [Read-Write] The amount of blank space left around the edges of text area.

  • min_desired_width (float): [Read-Write] The minimum desired size for the text

  • navigation (WidgetNavigation): [Read-Write] The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • override_accessible_defaults (bool): [Read-Write] Override all of the default accessibility behavior and text for this widget.

  • override_cursor (bool): [Read-Write] Override Cursor

  • render_opacity (float): [Read-Write] The opacity of the widget

  • render_transform (WidgetTransform): [Read-Write] The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.

  • render_transform_pivot (Vector2D): [Read-Write] The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.

  • shadow_color_and_opacity (LinearColor): [Read-Write] The color of the shadow

  • shadow_offset (Vector2D): [Read-Write] The direction the shadow is cast

  • shaped_text_options (ShapedTextOptions): [Read-Write] Controls how the text within this widget should be shaped.

  • simple_text_mode (bool): [Read-Write] If this is enabled, text shaping, wrapping, justification are disabled in favor of much faster text layout and measurement. This feature is only suitable for “simple” text (ie, text containing only numbers or basic ASCII) as it disables the complex text rendering support required for certain languages (such as Arabic and Thai). It is significantly faster for text that can take advantage of it (particularly if that text changes frequently), but shouldn’t be used for localized user-facing text.

  • slot (PanelSlot): [Read-Write] The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • strike_brush (SlateBrush): [Read-Write] The brush to strike through text with

  • text (Text): [Read-Write] The text to display

  • text_transform_policy (TextTransformPolicy): [Read-Write] The text transformation policy to apply to this text block

  • tool_tip_text (Text): [Read-Write] Tooltip text to show when the user hovers over the widget with the mouse

  • tool_tip_widget (Widget): [Read-Only] Tooltip widget to show when the user hovers over the widget with the mouse

  • visibility (SlateVisibility): [Read-Write] The visibility of the widget

  • wrap_text_at (float): [Read-Write] Whether text wraps onto a new line when it’s length exceeds this width; if this value is zero or negative, no wrapping occurs.

  • wrap_with_invalidation_panel (bool): [Read-Write] If true, it will automatically wrap this text widget with an invalidation panel

  • wrapping_policy (TextWrappingPolicy): [Read-Write] The wrapping policy to use.

property auto_wrap_text

[Read-Write] Whether the text should automatically wrap deprecated: bAutoWrapText is deprecated. Please use AutoWrapText instead.

Type

(bool)

property color_and_opacity

[Read-Only] The color of the text

Type

(SlateColor)

property font

[Read-Only] The font to render the text with

Type

(SlateFontInfo)

get_dynamic_font_material()MaterialInstanceDynamic

Get Dynamic Font Material

Returns

Return type

MaterialInstanceDynamic

get_dynamic_outline_material()MaterialInstanceDynamic

Get Dynamic Outline Material

Returns

Return type

MaterialInstanceDynamic

get_text()Text

Gets the widget text

Returns

The widget text

Return type

Text

property min_desired_width

[Read-Only] The minimum desired size for the text

Type

(float)

set_auto_wrap_text(auto_text_wrap)None

Set the auto wrap for this text block.

Parameters

auto_text_wrap (bool) – to turn wrap on or off.

set_color_and_opacity(color_and_opacity)None

Sets the color and opacity of the text in this text block

Parameters

color_and_opacity (SlateColor) – The new text color and opacity

set_font(font_info)None

Dynamically set the font info for this text block

Parameters

font_info (SlateFontInfo) – The new font info

set_min_desired_width(min_desired_width)None

Set the minimum desired width for this text block

Parameters

min_desired_width (float) – new minimum desired width

set_opacity(opacity)None

Sets the opacity of the text in this text block

Parameters

opacity (float) – The new text opacity

set_shadow_color_and_opacity(shadow_color_and_opacity)None

Sets the color and opacity of the text drop shadow Note: if opacity is zero no shadow will be drawn

Parameters

shadow_color_and_opacity (LinearColor) – The new drop shadow color and opacity

set_shadow_offset(shadow_offset)None

Sets the offset that the text drop shadow should be drawn at

Parameters

shadow_offset (Vector2D) – The new offset

set_strike_brush(strike_brush)None

Dynamically set the strike brush for this text block

Parameters

strike_brush (SlateBrush) – The new brush to use to strike through text

set_text(text)None

Directly sets the widget text. Warning: This will wipe any binding created for the Text property!

Parameters

text (Text) – The text to assign to the widget

set_text_transform_policy(transform_policy)None

Set the text transformation policy for this text block.

Parameters

transform_policy (TextTransformPolicy) – the new text transformation policy.

property shadow_color_and_opacity

[Read-Only] The color of the shadow

Type

(LinearColor)

property shadow_offset

[Read-Only] The direction the shadow is cast

Type

(Vector2D)

property simple_text_mode

[Read-Only] If this is enabled, text shaping, wrapping, justification are disabled in favor of much faster text layout and measurement. This feature is only suitable for “simple” text (ie, text containing only numbers or basic ASCII) as it disables the complex text rendering support required for certain languages (such as Arabic and Thai). It is significantly faster for text that can take advantage of it (particularly if that text changes frequently), but shouldn’t be used for localized user-facing text.

Type

(bool)

property strike_brush

[Read-Only] The brush to strike through text with

Type

(SlateBrush)

property text_transform_policy

[Read-Only] The text transformation policy to apply to this text block

Type

(TextTransformPolicy)

property wrap_with_invalidation_panel

[Read-Only] If true, it will automatically wrap this text widget with an invalidation panel

Type

(bool)