unreal.Text¶
- class unreal.Text(value: Text | str = '')¶
Bases:
_WrapperBaseType for all Unreal exposed text instances
- classmethod as_currency(cls, val: int, code: str) Text -- convert the given number (specified in the smallest unit for the given currency i.e. 650 for $6.50) to a culture correct Unreal text currency representation¶
- classmethod as_number(cls, num: float) Text -- convert the given number to a culture correct Unreal text representation¶
- classmethod as_percent(cls, num: float) Text -- convert the given number to a culture correct Unreal text percentgage representation¶
- format(self, *args: Union[Mapping[str, object], object], **named_args: object) -> Text -- use this Unreal text as a format pattern and generate a new text using the format arguments (may be a mapping[arg_name, arg] or comma separed (optionally named) arguments)¶
- is_culture_invariant(self) bool -- is this Unreal text culture invariant?¶
- is_empty(self) bool -- is this Unreal text empty?¶
- is_empty_or_whitespace(self) bool -- is this Unreal text empty or only whitespace?¶
- is_from_string_table(self) bool -- is this Unreal text referencing a string table entry?¶
- is_transient(self) bool -- is this Unreal text transient?¶
- to_lower(self) Text -- convert this Unreal text to lowercase in a culture correct way¶
- to_upper(self) Text -- convert this Unreal text to uppercase in a culture correct way¶