unreal.Text
¶
- class unreal.Text(*args, **kwargs)¶
Bases:
unreal._WrapperBase
Type for all UE4 exposed text instances
- classmethod as_currency(val, code) → Text – convert the given number (specified in the smallest unit for the given currency) to a culture correct Unreal text currency representation¶
- classmethod as_number(num) → Text – convert the given number to a culture correct Unreal text representation¶
- classmethod as_percent(num) → Text – convert the given number to a culture correct Unreal text percentgage representation¶
- classmethod cast(object) → Text – cast the given object to this Unreal text type¶
- format(...) -> Text -- use this Unreal text as a format pattern and generate a new text using the format arguments (may be a mapping, sequence, or set of (optionally named) arguments)¶
- is_culture_invariant() → bool – is this Unreal text culture invariant?¶
- is_empty() → bool – is this Unreal text empty?¶
- is_empty_or_whitespace() → bool – is this Unreal text empty or only whitespace?¶
- is_from_string_table() → bool – is this Unreal text referencing a string table entry?¶
- is_transient() → bool – is this Unreal text transient?¶
- to_lower() → Text – convert this Unreal text to lowercase in a culture correct way¶
- to_upper() → Text – convert this Unreal text to uppercase in a culture correct way¶