unreal.Text3DStaticMeshesRenderer¶
- class unreal.Text3DStaticMeshesRenderer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Text3DRendererBaseLegacy/default renderer for Text3D Each text character is rendered as a StaticMesh within its own StaticMeshComponent Kerning is done through a scene component containing the current character Text3DComponent - Text3DRoot (Root) – Text3DSceneComponent (Kerning) — Text3DStaticMeshComponent (Character)
Eg: The text “Hello” will be rendered using 5 SceneComponents and 5 StaticMeshComponents
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DStaticMeshesRenderer.h
- get_glyph_count() int32¶
Gets the number of font glyphs that are currently used
- Return type:
int32
- get_glyph_kerning_component(index) SceneComponent¶
Gets the USceneComponent that a glyph is attached to
- Parameters:
index (int32)
- Return type:
- get_glyph_kerning_components() Array[SceneComponent]¶
Gets all the glyph kerning components
- Return type:
- get_glyph_mesh_component(index) StaticMeshComponent¶
Gets the StaticMeshComponent of a glyph
- Parameters:
index (int32)
- Return type:
- get_glyph_mesh_components() Array[StaticMeshComponent]¶
Gets all the glyph meshes
- Return type: