unreal.Text3DExtensionBase

class unreal.Text3DExtensionBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Extensions are piece of data and logic needed to render Text3D that can be reused by multiple renderers, they execute once during every renderer update at the right moment

C++ Source:

  • Plugin: Text3D

  • Module: Text3D

  • File: Text3DExtensionBase.h