unreal.Text3DExtensionBase¶
- class unreal.Text3DExtensionBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectExtensions are piece of data and logic needed to render Text3D that can be reused by multiple renderers, they execute once during every renderer update at the right moment
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DExtensionBase.h