unreal.Text3DDefaultTokenExtension

class unreal.Text3DDefaultTokenExtension(outer: Object | None = None, name: Name | str = 'None')

Bases: Text3DTokenExtensionBase

Text 3DDefault Token Extension

C++ Source:

  • Plugin: Text3D

  • Module: Text3D

  • File: Text3DDefaultTokenExtension.h

Editor Properties: (see get_editor_property/set_editor_property)

  • tokens (Array[Text3DTokenBase]): [Read-Write] Define your tokens and use them in text like this {MyCustomToken}, {MyCustomToken} will be swapped by the content of the token called MyCustomToken, This can be used with remote control or sequencer to swap part of the text