unreal.Text3DDefaultTokenExtension¶
- class unreal.Text3DDefaultTokenExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Text3DTokenExtensionBaseText 3DDefault Token Extension
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DDefaultTokenExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
tokens(Array[Text3DTokenBase]): [Read-Write] Define your tokens and use them in text like this {MyCustomToken}, {MyCustomToken} will be swapped by the content of the token called MyCustomToken, This can be used with remote control or sequencer to swap part of the text