unreal.Text3DDefaultGeometryExtension¶
- class unreal.Text3DDefaultGeometryExtension(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Text3DGeometryExtensionBaseText 3DDefault Geometry Extension
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DDefaultGeometryExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
bevel(float): [Read-Write] Size of bevelbevel_segments(int32): [Read-Write] Bevel Segments (Defines the amount of tesselation for the bevel part)bevel_type(Text3DBevelType): [Read-Write] Bevel Typeextrude(float): [Read-Write] Size of the extrudeoutline(float): [Read-Write] Outline expand/offset amount, incompatible with beveloutline_type(Text3DOutlineType): [Read-Write] Outline Typepivot_h_alignment(Text3DHorizontalTextAlignment): [Read-Write] Pivot alignment of each characteruse_outline(bool): [Read-Write] Generate Outline
- get_bevel_segments() int32¶
Get the amount of segments that will be used to tessellate the Bevel
- Return type:
int32
- get_bevel_type() Text3DBevelType¶
Get the 3d bevel type
- Return type:
- get_extrude() float¶
Get the text extrusion size and signal the primitives to be rebuilt
- Return type:
- get_outline_type() Text3DOutlineType¶
Get Outline Type
- Return type:
- set_bevel_segments(value) None¶
Set the amount of segments that will be used to tessellate the Bevel
- Parameters:
value (int32)
- set_bevel_type(value) None¶
Set the 3d bevel type
- Parameters:
value (Text3DBevelType)
- set_extrude(value) None¶
Set the text extrusion size and signal the primitives to be rebuilt
- Parameters:
value (float)
- set_outline_type(type) None¶
Set Outline Type
- Parameters:
type (Text3DOutlineType)
- set_pivot_h_alignment(pivot) None¶
Set Pivot HAlignment
- Parameters:
pivot (Text3DHorizontalTextAlignment)
- set_pivot_v_alignment(pivot) None¶
Set Pivot VAlignment
- Parameters:
pivot (Text3DVerticalTextAlignment)