unreal.Text3DCharacterTransform
¶
- class unreal.Text3DCharacterTransform(outer=None, name='None')¶
Bases:
unreal.SceneComponent
Text 3DCharacter Transform
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DCharacterTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentasset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.detail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classhidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildslocation_distance
(Vector): [Read-Write] Location Distancelocation_enabled
(bool): [Read-Write] Locationlocation_order
(Text3DCharacterEffectOrder): [Read-Write] Location Orderlocation_progress
(float): [Read-Write] Location Progresslocation_range
(float): [Read-Write] Location Rangemobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedphysics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *primary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentrelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!rotate_begin
(Rotator): [Read-Write] Rotate Beginrotate_enabled
(bool): [Read-Write] Rotaterotate_end
(Rotator): [Read-Write] Rotate Endrotate_order
(Text3DCharacterEffectOrder): [Read-Write] Rotate Orderrotate_progress
(float): [Read-Write] Rotate Progressrotate_range
(float): [Read-Write] Rotate Rangescale_begin
(Vector): [Read-Write] Scale Beginscale_enabled
(bool): [Read-Write] Scalescale_end
(Vector): [Read-Write] Scale Endscale_order
(Text3DCharacterEffectOrder): [Read-Write] Scale Orderscale_progress
(float): [Read-Write] Scale Progressscale_range
(float): [Read-Write] Scale Rangeshould_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()use_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.visible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
- property location_order¶
[Read-Write] Location Order
- Type
- property rotate_order¶
[Read-Write] Rotate Order
- Type
- property scale_order¶
[Read-Write] Scale Order
- Type
- set_location_order(order) → None¶
Set Location Order
- Parameters
order (Text3DCharacterEffectOrder) –
- set_rotate_order(order) → None¶
Set Rotate Order
- Parameters
order (Text3DCharacterEffectOrder) –
- set_scale_order(order) → None¶
Set Scale Order
- Parameters
order (Text3DCharacterEffectOrder) –