unreal.Text3DBuildSystem

class unreal.Text3DBuildSystem(outer: Object | None = None, name: Name | str = 'None')

Bases: WorldSubsystem

Manages all the text builds for a world It’s different from UText3DEngineSubsystem to keep these text builders referencing the text components scoped within the same world.

C++ Source:

  • Plugin: Text3D

  • Module: Text3D

  • File: Text3DBuildSystem.h

block_build_texts() None

Executes any remaining text builds with no time budget. Warning: This can cause a hitch and should only be used when the result is needed immediately regardless of hitch.

is_building_text() bool

Returns true if there are Text3D components being built

Return type:

bool