unreal.TestMovieSceneSubSection¶
- class unreal.TestMovieSceneSubSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSubSectionTest Movie Scene Sub Section
C++ Source:
Module: MovieScene
File: MovieSceneTestObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioneasing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockednetwork_mask(uint8): [Read-Write]parameters(MovieSceneSectionParameters): [Read-Write]post_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activesub_sequence(MovieSceneSequence): [Read-Write] Movie scene being played by this sectiontimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)