unreal.TestMovieSceneSubSection¶
- class unreal.TestMovieSceneSubSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSubSectionTest Movie Scene Sub Section
C++ Source:
Module: MovieScene
File: MovieSceneTestObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_to_record(Actor): [Read-Write] Target actor to recordeasing(MovieSceneEasingSettings): [Read-Write] Easingeval_options(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockednetwork_mask(uint8): [Read-Write] Network Maskparameters(MovieSceneSectionParameters): [Read-Write] Parameterspost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activesub_sequence(MovieSceneSequence): [Read-Write] Movie scene being played by this section. todo: Sequencer: Should this be lazy loaded?target_path_to_record_to(DirectoryPath): [Read-Write] Target path of sequence to record totarget_sequence_name(str): [Read-Write] Target name of sequence to try to record to (will record automatically to another if this already exists)timecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)