unreal.TentDistribution

class unreal.TentDistribution(tip_altitude: float = 0.0, tip_value: float = 0.0, width: float = 0.0)

Bases: StructBase

Tent Distribution

C++ Source:

  • Module: Engine

  • File: SkyAtmosphereComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • tip_altitude (float): [Read-Write]

  • tip_value (float): [Read-Write]

  • width (float): [Read-Write]

property tip_altitude: float

[Read-Only]

Type:

(float)

property tip_value: float

[Read-Only]

Type:

(float)

property width: float

[Read-Only]

Type:

(float)