unreal.TentDistribution
¶
- class unreal.TentDistribution(tip_altitude: float = 0.0, tip_value: float = 0.0, width: float = 0.0)¶
Bases:
StructBase
Tent Distribution
C++ Source:
Module: Engine
File: SkyAtmosphereComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
tip_altitude
(float): [Read-Write]tip_value
(float): [Read-Write]width
(float): [Read-Write]