unreal.TentDistribution¶
- class unreal.TentDistribution(tip_altitude: float = 0.0, tip_value: float = 0.0, width: float = 0.0)¶
Bases:
StructBaseTent Distribution
C++ Source:
Module: Engine
File: SkyAtmosphereComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
tip_altitude(float): [Read-Write]tip_value(float): [Read-Write]width(float): [Read-Write]