unreal.TemplateString¶
- class unreal.TemplateString(template: str = '', resolved: Text = '')¶
Bases:
StructBaseStructure for templated strings that are displayed in the editor with an optional set of valid args.
C++ Source:
Module: CoreUObject
File: TemplateString.h
Editor Properties: (see get_editor_property/set_editor_property)
resolved(Text): [Read-Only] The (localizable) resolved text, used to persist the result. This is especially useful when resolution isn’t always available, or is static (editor vs. runtime, for example)template(str): [Read-Write] The template string.