unreal.TemplateSequenceBindingOverrideData
¶
- class unreal.TemplateSequenceBindingOverrideData¶
Bases:
StructBase
Template sequence binding override data
This is similar to FMovieSceneBindingOverrideData, but works only for a template sequence’s root object, so we don’t need it to store the object binding ID.
C++ Source:
Plugin: TemplateSequence
Module: TemplateSequence
File: TemplateSequenceActor.h
Editor Properties: (see get_editor_property/set_editor_property)
object
(Object): [Read-Write] Specifies the object binding to override.overrides_default
(bool): [Read-Write] Specifies whether the default assignment should remain bound (false) or if this should completely override the default binding (true).