unreal.TemplateMapInfoOverride
¶
- class unreal.TemplateMapInfoOverride¶
Bases:
StructBase
Used by new level dialog.
C++ Source:
Module: EngineSettings
File: GameMapsSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name
(Text): [Read-Write] Display Name: The display name of the map template in the level dialog. If this is empty the thumbnail name will be usedmap
(SoftObjectPath): [Read-Write] Map: The path to the template mapthumbnail
(SoftObjectPath): [Read-Write] Thumbnail: The thumbnail to display in the new level dialog