unreal.TargetingSortTask_Base¶
- class unreal.TargetingSortTask_Base(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TargetingTaskclass: TargetingSortTask_Base A base class that has the basic setup for a sort task.
C++ Source:
Plugin: TargetingSystem
Module: TargetingSystem
File: TargetingSortTask_Base.h
Editor Properties: (see get_editor_property/set_editor_property)
ascending(bool): [Read-Write]stable_sort(bool): [Read-Write] Should this task use a (slightly slower) sorting algorithm that preserves the relative ordering of targets with equal scores?