unreal.TapDelayInfo
¶
- class unreal.TapDelayInfo(tap_line_mode: TapLineMode = Ellipsis, delay_length: float = 0.0, gain: float = 0.0, output_channel: int = 0, pan_in_degrees: float = 0.0)¶
Bases:
StructBase
Tap Delay Info
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectTapDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
delay_length
(float): [Read-Write] Amount of time before this echo is heard in milliseconds.gain
(float): [Read-Write] How loud this echo should be, in decibels.output_channel
(int32): [Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.pan_in_degrees
(float): [Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. On Surround systems, 0 is directly in front of the listener, -90 is left, 90 is right, and 180/-180 is directly behind the listener. On Stereo systems, <-90 is fully in the left ear, and >90 is fully in the right eartap_line_mode
(TapLineMode): [Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.
- property delay_length: float¶
[Read-Write] Amount of time before this echo is heard in milliseconds.
- Type:
(float)
- property output_channel: int¶
[Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.
- Type:
(int32)
- property pan_in_degrees: float¶
[Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. On Surround systems, 0 is directly in front of the listener, -90 is left, 90 is right, and 180/-180 is directly behind the listener. On Stereo systems, <-90 is fully in the left ear, and >90 is fully in the right ear
- Type:
(float)
- property tap_line_mode: TapLineMode¶
[Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.
- Type: