unreal.TapDelayInfo

class unreal.TapDelayInfo(tap_line_mode=TapLineMode.PANNING, delay_length=1000.0, gain=- 3.0, output_channel=0, pan_in_degrees=0.0)

Bases: unreal.StructBase

Tap Delay Info

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectTapDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_length (float): [Read-Write] Amount of time before this echo is heard in milliseconds.

  • gain (float): [Read-Write] How loud this echo should be, in decibels.

  • output_channel (int32): [Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.

  • pan_in_degrees (float): [Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. -90 is left, 90 is right, and 180/-180 is directly behind the listener.

  • tap_line_mode (TapLineMode): [Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.

property delay_length

[Read-Write] Amount of time before this echo is heard in milliseconds.

Type

(float)

property gain

[Read-Write] How loud this echo should be, in decibels.

Type

(float)

property output_channel

[Read-Write] When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.

Type

(int32)

property pan_in_degrees

[Read-Write] When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned. -90 is left, 90 is right, and 180/-180 is directly behind the listener.

Type

(float)

property tap_line_mode

[Read-Write] Whether the tap line should send directly to a channel, pan, or not produce sound at all.

Type

(TapLineMode)