unreal.TakeRecorderUserParameters

class unreal.TakeRecorderUserParameters(maximize_viewport: bool = False, countdown_seconds: float = 0.0, engine_time_dilation: float = 0.0, reset_playhead: bool = False, stop_at_playback_end: bool = False, remove_redundant_tracks: bool = False, reduce_keys_tolerance: float = 0.0, save_recorded_assets: bool = False, auto_lock: bool = False, auto_serialize: bool = False)

Bases: StructBase

Take Recorder User Parameters

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorder

  • File: TakeRecorderParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_lock (bool): [Read-Write] Whether to lock the level sequence when done recording

  • auto_serialize (bool): [Read-Write] Whether to incrementally serialize and store some data while recording

  • countdown_seconds (float): [Read-Write] Delay that we will use before starting recording

  • engine_time_dilation (float): [Read-Write] The engine time dilation to apply during the recording

  • maximize_viewport (bool): [Read-Write] Whether to maximize the viewport (enter Immersive Mode) when recording

  • reduce_keys_tolerance (float): [Read-Write] Tolerance to use when reducing keys

  • remove_redundant_tracks (bool): [Read-Write] Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back

  • reset_playhead (bool): [Read-Write] Reset playhead to beginning of the playback range when starting recording

  • save_recorded_assets (bool): [Read-Write] Whether to save recorded level sequences and assets when done recording

  • stop_at_playback_end (bool): [Read-Write] Automatically stop recording when reaching the end of the playback range

property auto_lock: bool

[Read-Write] Whether to lock the level sequence when done recording

Type:

(bool)

property auto_serialize: bool

[Read-Write] Whether to incrementally serialize and store some data while recording

Type:

(bool)

property countdown_seconds: float

[Read-Write] Delay that we will use before starting recording

Type:

(float)

property engine_time_dilation: float

[Read-Write] The engine time dilation to apply during the recording

Type:

(float)

property maximize_viewport: bool

[Read-Write] Whether to maximize the viewport (enter Immersive Mode) when recording

Type:

(bool)

property reduce_keys_tolerance: float

[Read-Write] Tolerance to use when reducing keys

Type:

(float)

property remove_redundant_tracks: bool

[Read-Write] Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back

Type:

(bool)

property reset_playhead: bool

[Read-Write] Reset playhead to beginning of the playback range when starting recording

Type:

(bool)

property save_recorded_assets: bool

[Read-Write] Whether to save recorded level sequences and assets when done recording

Type:

(bool)

property stop_at_playback_end: bool

[Read-Write] Automatically stop recording when reaching the end of the playback range

Type:

(bool)