unreal.TakeRecorderPanel
¶
- class unreal.TakeRecorderPanel(outer=None, name='None')¶
Bases:
unreal.Object
Take recorder UI panel interop object
C++ Source:
Plugin: Takes
Module: TakeRecorder
File: TakeRecorderPanel.h
- can_start_recording() → Text or None¶
Whether the panel is ready to start recording
- get_level_sequence() → LevelSequence¶
Access the level sequence for this take
- Returns
- Return type
- get_mode() → TakeRecorderPanelMode¶
Get the mode that the panel is currently in
- Returns
- Return type
- get_sources() → TakeRecorderSources¶
Access the sources that are to be (or were) used for recording this take
- Returns
- Return type
- get_take_meta_data() → TakeMetaData¶
Access take meta data for this take
- Returns
- Return type
- set_frame_rate(frame_rate) → None¶
Set the frame rate for this take
- Parameters
frame_rate (FrameRate) –
- set_frame_rate_from_timecode(from_timecode) → None¶
Set if the frame rate is set from the Timecode frame rate
- Parameters
from_timecode (bool) –
- setup_for_editing(take_preset) → None¶
Setup this panel as an editor for the specified take preset asset.
- Parameters
take_preset (TakePreset) –
- setup_for_recording_into_level_sequence(level_sequence_asset) → None¶
Setup this panel such that it is ready to start recording using the specified level sequence asset to record into.
- Parameters
level_sequence_asset (LevelSequence) –
- setup_for_recording_level_sequence(level_sequence_asset) → None¶
Setup this panel such that it is ready to start recording using the specified level sequence asset as a template for the recording.
- Parameters
level_sequence_asset (LevelSequence) –
- setup_for_recording_take_preset(take_preset_asset) → None¶
Setup this panel such that it is ready to start recording using the specified take preset as a template for the recording.
- Parameters
take_preset_asset (TakePreset) –
- setup_for_viewing(level_sequence_asset) → None¶
Setup this panel as a viewer for a previously recorded take.
- Parameters
level_sequence_asset (LevelSequence) –